Hello again! We just put up the official trailer for our newly released game Thrust! Give it a gander, and if you haven’t yet, play/download the game @ wolfpakstudios.com and share your thoughts. Thank you all!!
At his panel on character design across game genres, Blizzard concept artist Arnold Tsang discussed some of the particular requirements of character designs in fighting games, online arena titles and third-person shooters as he took suggestions from the audience and worked out a character concept on stage.
After letting the audience decide what kind of concept he would work on, Tsang began his fighting game character, a stealth-based pirate. As he worked, he took a number of suggestions from the audience on character attributes to fold into his design. This began with a basic outline of the character’s physique and a hook as her defining characteristic.
I’ve finished my first game and now you all can play it!!! Download it by going to the link.
We kind of rushed it towards the end to meet our anticipated launch date, but whatever. We made something! Please, if you attempt playing it, which I greatly appreciate, please message me your feedback whether it’s good, bad, or ugly. Off to game number two, a 2D action-platformer. Ooooo!
Mr. Harry Meltzer is creating a website for us. Here’s my first mockup of the visuals/layout. Kinda going for a minimalist/noir theme. And if you haven’t noticed we’ve finally decided on a studio name (Wolpak Studios)!! At least I think so…