I'm Nick Lee: amateur artist, hip-hop producer, and indie game designer! Do the thing!!
Background Illustrations provided by: http://edison.rutgers.edu/
Reblogged from polygondotcom  113 notes

I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me. And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. By Minecraft creator Markus ‘Notch’ Persson said that he is shelving plans to work on an Oculus Rift version of his game. (via polygondotcom)

Reblogged from polygondotcom  44 notes
polygondotcom:

Blizzard on character design across game genres
At his panel on character design across game genres, Blizzard concept artist Arnold Tsang discussed some of the particular requirements of character designs in fighting games, online arena titles and third-person shooters as he took suggestions from the audience and worked out a character concept on stage.
After letting the audience decide what kind of concept he would work on, Tsang began his fighting game character, a stealth-based pirate. As he worked, he took a number of suggestions from the audience on character attributes to fold into his design. This began with a basic outline of the character’s physique and a hook as her defining characteristic.
(Link to the full story)

I attended this and talked to Arnold for half an hour afterwords. Twas a great demo!

polygondotcom:

Blizzard on character design across game genres

At his panel on character design across game genres, Blizzard concept artist Arnold Tsang discussed some of the particular requirements of character designs in fighting games, online arena titles and third-person shooters as he took suggestions from the audience and worked out a character concept on stage.

After letting the audience decide what kind of concept he would work on, Tsang began his fighting game character, a stealth-based pirate. As he worked, he took a number of suggestions from the audience on character attributes to fold into his design. This began with a basic outline of the character’s physique and a hook as her defining characteristic.

(Link to the full story)

I attended this and talked to Arnold for half an hour afterwords. Twas a great demo!